There are many programming platforms used to develop games, and there are a plethora of devices to play them on, but when it comes to playing games in a web browser, Flash-based development still leads the way. Imagine building custom data visualization with high performance and thousands of elements. Browsers become overwhelmed when, at around DOM elements, initial renderings, re-draws, and animation become expensive operations. This means that Canvas based development needs more attention when it comes to separating elements, and attaching events and behaviors to them.
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There are many programming platforms used to develop games, and there are a plethora of devices to play them on, but when it comes to playing games in a web browser, Flash-based development still leads the way. Imagine building custom data visualization with high performance and thousands of elements.
Browsers become overwhelmed when, at around DOM elements, initial renderings, re-draws, and animation become expensive operations. This means that Canvas based development needs more attention when it comes to separating elements, and attaching events and behaviors to them.
EaselJS comes to the rescue; we can code as if we are dealing with individual elements, letting EaselJS library handle your mouse-overs, clicks, and collisions. SVG-based coding has one big advantage: SVG has an old specification, and there are a lot of design tools that export SVG assets for use in development, so that cooperation between designers and developers works well.
It works well in combination with other CreateJS libraries. Its API methods are familiar to anyone who used Flash-based game development.
Is it possible to do that with this suite? If you have a team of varying skill set developers, which is often the case, it can be a little scary to use CreateJS and expect a scalable and modular code. Can we mitigate against this risk by bringing in the best and most adopted front-end JS framework? I also added some music to the game, and a little more control of the character movement.
Plus, I added a score and life count for the character, which are necessary for the game. AngularJS significantly reduces complexity by enabling your development team with the following: Adding code modularity, so that team members can focus on different aspects of the game. Breaking the code into separate testable and maintainable pieces.
They are the most well thought out feature in the framework, and make AngularJS powerful and extensible. Bitmap loader. Copy the game assets to your app folder.
Questions tagged [createjs]
We will use the sprites sample as a base. We will use also the resources available in the XNA 4. For those of you who are following my blog, you may remember that I love playing with this sample. You can download it to play with it and extract the sprites to use them with EaselJS. Our monster in idle mode: which contains 11 different sprites.
HTML5 Gaming: animating sprites in Canvas with EaselJS
Synopsis: Create a simple programmatic animation, and learn about the Ticker class. Check out the repository for more tutorials and a handful of helpful samples. Animation Basics Animation is simply changing the visual properties of an object over time. There are a number of tweening classes that can make this easy such as TweenJS and TweenLite , but in this tutorial we will explore the basic concepts without using one.
CREATEJS TUTORIAL PDF