D&D KINGDOMS OF KALAMAR PDF

Taking place on the continent of Tellene, on a world so primitive that its natives believe there is no other land apart from it, Kingdoms of Kalamar is best defined as a Low Fantasy Medieval RPG; casters are rare, most NPCs are low level, PCs are the only "true" heroes in the land, magical monsters are rarer than in, say, Forgotten Realms , and the general tech level is Late Iron Age at best. The titular Kalamar Empire, long the dominant power over the world, is fracturing, resulting in a time of great upheaval as different provinces exert their independence, and foreign empires seek to take advantage of this. Rather than separate pantheons for each race, the gods of Kalamar are simply worshipped in different names and preferences by different cultures Interestingly, humans feature very prominently in the setting, having six varied subraces which have their own cultures, languages, and aesthetics. Also, hobgoblins are the dominant evil humanoid race, with a pair of mighty and somewhat Asiatic-themed empires, and orcs are feral tribes in the wastelands considered more a persistent nuisance with regular raids on civilized lands than a people.

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While distribution was not widespread, fans of the setting continued to support it. It broke the continent down into six regions and examined each one on a large scale. These products were available individually or together in a box set with a two-part map.

Over 30 different products have been released to support it. Notable about this release was that it did not use the Game System License and was the first 3rd-party release compatible with 4th edition not under the GSL.

Inhabitants of Tellene believe it the entirety of the world, although the source-material hint at lands beyond the edges of the map. Due to this, the world is also generally referred to as Tellene.

Tellene is generally divided into several subregions. The climate ranges from temperate to sub-tropical. These orbit Tellene with an 80, 34 and 28 day Orbital period respectively. Most of Tellene uses a lunar calendar , based around the day orbit of Veshemo. The year consists of 13 months, each divided into four 7-day weeks. The year starts on the first day of spring.

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Too many books, too little time Kalamar is relatively new yet it caters to oldschool players. You get the impression that Mr. Gygax would be proud of this setting. The folks at Kenzer paid a great deal of attention to detail, especially to the geography.

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D&D KINGDOMS OF KALAMAR PDF

While distribution was not widespread, fans of the setting continued to support it. It broke the continent down into six regions and examined each one on a large scale. These products were available individually or together in a box set with a two-part map. Over 30 different products have been released to support it. Notable about this release was that it did not use the Game System License and was the first 3rd-party release compatible with 4th edition not under the GSL. Inhabitants of Tellene believe it the entirety of the world, although the source-material hint at lands beyond the edges of the map. Due to this, the world is also generally referred to as Tellene.

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