Learn how and when to remove this template message Ships in Eve Online are organized into classes, from tiny frigates only a few dozen meters in length to gigantic capital ships up to 17 kilometers long as large as whole cities. Ships fill different roles and vary in size, speed, hull strength, and firepower; smaller ships are generally faster and capable of disabling their targets, but lack the damage output necessary to destroy larger ships, while capital ships do very high amounts of damage but have difficulty striking smaller, mobile targets. Each of the four races has its own unique ship design preferences and strengths and weaknesses, although all races have ships that are meant for the same basic roles and are balanced for play against each other. This means that there is no "best ship" in Eve Online. Furthermore, unlike many online games, Eve Online does not feature racial bonuses; that is, characters of different races do not gain intrinsic advantages for flying ships designed by their own races. Thus, players are encouraged to use starships that meet their preferred style of play, and the game does not provide incentives for playing as one race rather than another.
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To view it, click here. Game fiction is often not exactly at the top of the list of quality books, but this one sets new records in terms of horridness. Please note that I am an avid EVE player and love the game. The following was written for an EVE community site, so might take some knowledge about the game for granted, but it should be accessible to others just as well.
Writing Style To get it out front: Based on writing style, the book was the worst book I have ever read, and I read quite a few, including other game Game fiction is often not exactly at the top of the list of quality books, but this one sets new records in terms of horridness.
Writing Style To get it out front: Based on writing style, the book was the worst book I have ever read, and I read quite a few, including other game fiction. The only other book I have conscious memory about not being able to finish was a nice philosophy book called "Metaphysics Today". For me, the book was atrociously bad. Also, please keep in mind that I only read until page , where part II of the book starts.
Having had that hope for about three fourths of the pages, I gave up on the hope, though. Character Charicatures The characters are overstyled to underline the impression the reader should get about them. Jamyl Sarum is described as a graceful woman, almost fragile, up to the point where she lifts her aide from the ground, holds her up, shakes her, and then throws her to the floor.
A worthy Bud Spencer scene - for the Empress? A few pages later, Tibus Heth does exactly the same. Someone upsets him - he suddenly loses all the tiredness, the lame leg, everything, he lifts the guy up, shakes him in the air, and throws him to the floor. Sound familiar? On the other hand, characters you are supposed to dislike are similarly "explicit". That also includes one of the probably most awkward sex scenes I know of, where I have no idea why it was included in the detail it was - not enough to count as "porn" and restrict the book to a mature audience, but detailed enough to not need any fantasy for the event.
Compare The Burning Life, where sex scenes also happen, but use "fade to black" to leave the details to the reader. This goes on. You get a diplomat who behaves completly undiplomatically, a Karin Midular who behaves as if she never saw politics before, Deus Ex Machina One of my biggest issues with the story of the book is the permanent reliance on deus ex machina to solve most plot issues. There is at least one DEM event in almost every chapter I read - something happens, the resolution is difficult, out of nowhere and completely unmotivated, the grand savior appears and solves the issue.
I tremendously enjoyed the chapters in which Tibus Heth takes over the factory. Those are mostly well-written, logical, and tell a good story. Tibus Heth rises up with his workers, take over the factory, and at the end, they finally achieve their dream: The factory is theirs! They have the corporation police incoming, a large fleet outside They never planned this far.
That is a great story. I loved it. Out of nowhere, The Broker shows up, solves all the issues, makes Tibus the boss of the corporation and a few others. This then just goes on. A completely undiplomatic diplomat gets taken by some Mysterious Person that comes out of nowhere to the Elders who came out of nowhere Elder ex Machina , the Empress who comes out of nowhere, etc.
Story Type The other problem I have with the book is the story it tells. I stopped reading the book as an EVE book after a few dozen pages, and read it as a sci fi book. Epic Heroes The book tells an epic tale of universe-shattering magnitude about great heroes. But what I like about EVE is that there are no epic heroes.
Even capsuleers, the immortals, the highest beings in the world, are just cogs in the machine, victims of impersonal powers greater than themselves. Empyrean Age and Theodicy does the exact opposite of this kind of story.
Like The Broker who knows everything and can control everything. At best, you have only evil. Minmatar are tribals with quite cruel rituals and treatment of each other. A lot of slaves live a good life, but in the Republic, they often starve. The Gallente, the shining beacons of democracy, are cruel bastards of public games and mob control.
There is no "right" in this universe, there are only different kinds of "wrong. The Amarr are really evil. I hope this gets better later But this is typical for TonyG if you look at Theodicy. The big conspiracy behind every negative thing is boring to me. The ideas about cloning in the book have been discussed in this forum already. There are a number of such occurances. CCP PF is by far not consistent and contradiction-free, but few people created so many contradictions as TonyG - all in the name of writing a "good story", failing at it, and all of them introduced completely needlessly.
Needless Plots Like with the Deus ex Machina, TonyG has a tendency to pull completely exaggerated plots out of the sleeve for no reason whatsoever. As a good example of needless stories, take the Elders and Jamyl. The Republic has been diverting funds to build a fleet against the Empire. He has to bring up "the Elders", mystical beings who are somehow larger than life, totally forgotten, and suddenly coming back. There has been no mention of Elders before in PF, they were created just for this.
Jamyl comes back from the dead. I actually liked this, as it picks up an old PF plot of the succession trials. But instead of making a really nice story about the Empire having a strong controversy on Jamyl having done clear heresy, she whips out Doomsday Ex Machina, safes the Empire from the otherwise unstoppable Elder fleet with a single shot, and everyone loves her all of a sudden.
There was no reason to invent the doomsday device there, either. To use the ancient terran superweapon, TonyG not only had to come up with the weapon in the first place and a reason as to why no one so far has found and used it, but also why no one will use it in the future - because this weapon clearly is infinitely more powerful than anything other nations have.
The story could have been told easily without any of this. The Minmatar could have created this fleet without any mystical Elders, and the Amarr could have fought them back without the need for a superweapon. So why does he have to come up with these? But not because the writing style is tremendously good. The style is actually not that impressive for a book.
And the overall plot of the book is pretty bad. Also, roughly half through the book, you notice that the author was running out of time. The story sounds hastened, as if he needed to get done with it.
The difference between the beginning and the last third is pretty strong. Still, I enjoyed it a lot. It has really nice ideas, and it excels at conveying the atmosphere I enjoy so much about the EVE.
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EVE: The Empyrean Age